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This is a low level campain here are some of my monsters
    • Level 4 Beast
    • Weakened Dragon
    • Gargantuan Demonic Dragon
    • XP 1500
    • Initiative d20+3
    • Senses Smell d20+3, Vision d20+5
    • HP 120; Bloodied 70
    • AC 18; Fortitude 16, Reflex 10, Will 14
    • Immunities Magic
    • Saving throws+3
    • Speed 2
    • Action points2
    • breath wepon (standard; once per encounter)  •  Fire
    • Atk d20+7 Dam d12+2
    • Claw (standard; at-wil)  •  Wepon
    • Atk d20+4 Dam d8+2
    • Align. Chaotic Evil
    • Lang. Dragon
    • Skills
    • Str 30 (+12)
    • Dex 10 (+2)
    • Wis 6 (0)
    • Con 25 (+9)
    • Int 5 (—1)
    • Cha 4 (—1)
    • Equipment Magic Light Scale Armor
    • Level 3 soldier
    • Goblin Soldier With Javlin
    • small Natural Goblin
    • XP 200
    • Initiative d20+1
    • Senses smell, black and white vision
    • HP 20; Bloodied 10
    • AC 18; Fortitude 10, Reflex 15, Will 15
    • Saving throwsd20+2
    • Speed 6
    • Action points2
    • stab (standard; at-will)
    • atk d20+3 dam d8
    • Javlin Throw (standard; at-will)
    • atk d20+3 dam d8+3
    • Align.
    • Lang. Goblin
    • Skills
    • Str 15 (+3)
    • Dex 15 (+3)
    • Wis 7 (—1)
    • Con 15 (+3)
    • Int 7 (—1)
    • Cha 10 (+1)
    • Equipment javlin
    • Level 2 soldier
    • Goblin Soldier
    • small Natural Goblin
    • XP 100
    • Initiative d20+1
    • Senses smell, black and white vision
    • HP 10; Bloodied 5
    • AC 16; Fortitude 10, Reflex 15, Will 15
    • Saving throwsd20+2
    • Speed 6
    • Action points2
    • stab (standard; at-will)
    • atk d20+3 dam d8
    • crossbow (standard; at-will)
    • atk d20+2 dam d6+2
    • Align.
    • Lang. Goblin
    • Skills
    • Str 15 (+3)
    • Dex 15 (+3)
    • Wis 7 (—1)
    • Con 15 (+3)
    • Int 7 (—1)
    • Cha 10 (+1)
    • Equipment small spiked mace, crossbow
    • Level 3 Leader
    • Mind Flayer Lich
    • Medium Natural Animate
    • XP 1000
    • Initiative d20+1
    • Senses
    • HP 100; Bloodied 50
    • AC 17; Fortitude 20, Reflex 10, Will 30
    • Immunities poison
    • Saving throwsd20+3
    • Speed 3
    • Action points2
    • black knife (standard; at-will)
    • atk d20+2 dam d4 deals poison damage of d4 per turn
    • raise dead (Special; once per encounter)
    • revives one dead unit
    • Align.
    • Lang. none
    • Skills
    • Str 7 (—1)
    • Dex 6 (—1)
    • Wis 4 (—2)
    • Con 17 (+4)
    • Int 4 (—2)
    • Cha 7 (—1)
    • Equipment Black Knife
    • Level 1 Minion
    • Skeleton
    • Medium Natural Animate
    • XP 100
    • Initiative d20
    • Senses smell
    • HP 10; Bloodied 5
    • AC 15; Fortitude 15, Reflex 5, Will 2
    • Saving throws+1
    • Speed 3
    • Action points2
    • bite (standard; at-will)
    • atk d20+1 dam d6
    • stab (standard; at-will)
    • atk d20+3 dam d8
    • Align.
    • Lang.
    • Skills
    • Str 17 (+3)
    • Dex 15 (+2)
    • Wis 1 (—5)
    • Con 15 (+2)
    • Int 1 (—5)
    • Cha 1 (—5)
    • Equipment sword
    • Level 1 Minion
    • Zombie
    • Medium Natural Animate
    • XP 100
    • Initiative d20
    • Senses smell
    • HP 20; Bloodied 10
    • AC 15; Fortitude 15, Reflex 5, Will 2
    • Saving throws+1
    • Speed 3
    • Action points2
    • bite (standard; at-will)
    • atk d20+1 dam d6
    • Align.
    • Lang.
    • Skills
    • Str 17 (+3)
    • Dex 15 (+2)
    • Wis 1 (—5)
    • Con 15 (+2)
    • Int 1 (—5)
    • Cha 1 (—5)
    • Equipment -

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The Crystal War rzq1